2020
- Hui Wang, Michael Emmerich, Mike Preuss, and Aske Plaat
Analysis of Hyper-Parameters for Small Games: Iterations or Epochs in Self-Play?,
Submitted, also available as arXiv 2003.05988, 2020 - Mike Huisman, Jan N. van Rijn, Aske Plaat:
Metalearning for Deep Neural Networks
Submitted, 2020 - Hui Wang, Mike Preuss, Michael Emmerich and Aske Plaat:
Tackling Morpion Solitaire with AlphaZero-like Ranked Reward Reinforcement Learning,
SYNASC2020 22nd International Symposium on Symbolic and Numeric Algorithms for Scientific Computing, Timisoara, Romania, online, 1-4 September, 2020 - Thomas Moerland, Joost Broekens, Aske Plaat, Catholijn Jonker:
The Second Type of Uncertainty in Monte Carlo Tree Search,
Submitted, also at arXiv as 2005.09645, 2020 - Hui Wang, Mike Preuss, Aske Plaat:
Warm-Start AlphaZero Self-Play Search Enhancements,
PPSN2020, Leiden, The Netherlands, September, also at arXiv 2004.12357, 2020 - Matthias Muller-Brockhausen, Mike Preuss, Aske Plaat:
A New Challenge: Approaching Tetris Link with AI,
Submitted, also at arXiv as 2004.00377, 2020 - Aske Plaat, Walter Kosters, Mike Preuss
Model-Based Deep Reinforcement Learning for High-Dimensional Problems, a Survey,
Submitted, also at arXiv, 2020 - Aske Plaat:
Learning to Play: Reinforcement Learning and Games, November 2020, Springer, Heidelberg - Sebastian Risi, Mike Preuss:
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI. KI 34(1): 7-17 (2020) - Mike Preuss, Sebastian Risi:
A Games Industry Perspective on Recent Game AI Developments. KI 34(1): 81-83 (2020) - Lena Clever, Dennis Assenmacher, Kilian Müller, Moritz Vinzent Seiler, Dennis M. Riehle, Mike Preuss, Christian Grimme:
FakeYou! – A Gamified Approach for Building and Evaluating Resilience Against Fake News. MISDOOM 2020
2019
- Marcello A Gómez Maureira, Isabelle Kniestedt, Max J Van Duijn, Carolien Rieffe, Aske Plaat:
Shinobi Valley: Studying curiosity for virtual spatial exploration through a video game,
Annual Symposium on Computer-Human Interaction in Play , page 421-428, Barcelona, Spain, October 22 – 25, 2019 - Hui Wang, Michael Emmerich, Mike Preuss, Aske Plaat:
Policy or Value? Loss Function and Playing Strength in AlphaZero-like Self-play,
SSCI, China, 2019 - Hao Wang, Michael Emmerich, Mike Preuss, Aske Plaat, Thomas Back:
On the Potential of Evolution Strategies for Neural Network Weight Optimization
in: GECCO 2019, Prague, 2019 - Sheir Yarkoni, Hao Wang, Aske Plaat, Thomas Back:
Boosting Quantum Annealing Performance using Evolution Strategies for Annealing Offsets Tuning,
First International Workshop on Quantum Technology and Optimization Problems (QTOP’19), March 18-21, Munchen, Germany, 2019 - Antonios Liapis, Georgios N. Yannakakis, Mark J. Nelson, Mike Preuss, Rafael Bidarra:
Orchestrating Game Generation. IEEE Trans. Games 11(1): 48-68 (2019) - Raphael Patrick Prager, Laura Troost, Simeon Brüggenjürgen, David Melhart, Georgios N. Yannakakis, Mike Preuss:
An Experiment on Game Facet Combination. CoG 2019 - David Churchill, Mike Preuss, Florian Richoux, Gabriel Synnaeve, Alberto Uriarte, Santiago Ontañón, Michal Certický:
StarCraft Bots and Competitions. Encyclopedia of Computer Graphics and Games 2019 - Santiago Ontañón, Gabriel Synnaeve, Alberto Uriarte, Florian Richoux, David Churchill, Mike Preuss:
RTS AI Problems and Techniques. Encyclopedia of Computer Graphics and Games 2019
2018
- Hui Wang, Michael Emmerich, Aske Plaat:
Assessing the Potential of Classical Q-learning in General Game Playing,
30th Benelux Conference on Artificial Intelligence (BNAIC 2018), ‘s-Hertogenbosch, Netherlands, 8-9 November 2018 Best Paper Award Regular Paper - Thomas M. Moerland, Joost Broekens, Aske Plaat and Catholijn M. Jonker:
A0C: Alpha Zero in Continuous Action Space,
ICML/IJCAI/AAMAS 2018 Workshop on Planning and Learning (PAL-18), 15 July, Stockholm, Sweden, Also in: arxiv.org/pdf/1805.09613.pdf, and at European Workshop on Reinforcement Learning, Lille, France, 1-3 October, also at BNAIC 2018, ‘s-Hertogenbosch, Netherlands, November 8-9, 2018 - Thomas M. Moerland, Joost Broekens, Aske Plaat and Catholijn M. Jonker:
Monte Carlo Tree Search for Asymmetric Trees,
ICML/IJCAI/AAMAS 2018 Workshop on Planning and Learning (PAL-18), 15 July, Stockholm, Sweden, Also in: arxiv.org/pdf/1805.09218.pdf, 2018 - Bas van Boven, Peter van der Putten, Anders Astrom, Hakim Khalafi, and Aske Plaat:
Real-Time Excavation Detection at Construction Sites using Deep Learning,
Seventeenth International Symposium on Intelligent Data Analysis (IDA 2018), Den Bosch, Netherlands, 24-26 October 2018 - Ali Mirsoleimani, Jaap van den Herik, Aske Plaat, Jos Vermaseren:
Pipeline Pattern for Parallel MCTS,
ICAART2018, 10th international Conference on Agents and Artificial Intelligence, January 16 – 18, 2018 Funchal, Madeira, Portugal, 2018 - Ali Mirsoleimani, Jaap van den Herik, Aske Plaat, Jos Vermaseren:
A Lock-free Algorithm for Parallel MCTS,
ICAART2018, 10th international Conference on Agents and Artificial Intelligence, January 16 – 18, 2018 Funchal, Madeira, Portugal, 2018 - Sheir Yarkoni, Aske Plaat, Thomas Back:
First results solving arbitrarily structured Maximum Independent Set problems using quantum annealing,
IEEE CEC Congres on Evolutionary Computation, July 8-13, Rio de Janeiro, Brasil, 2018 - Marwin Segler, Mike Preuss, Mark Waller:
Planning chemical syntheses with deep neural networks and symbolic AI. Nature, vol. 555, no. 7698, 2018 - Mike Preuss, Thomas Pfeiffer, Vanessa Volz, Nicolas Pflanzl:
Integrated Balancing of an RTS Game: Case Study and Toolbox Refinement. CIG 2018 - Vanessa Volz, Kevin Majchrzak, Mike Preuss:
A Social Science-based Approach to Explanations for (Game) AI. CIG 2018 - Vanessa Volz, Mike Preuss, Mathias Kirk Bonde:
Towards Embodied StarCraft II Winner Prediction. CGW@IJCAI 2018: 3-22
2017
- Esther Kuindersma, Jelke van der Pal, Jaap van den Herik and Aske Plaat:
Building a game to build competencies,
GALA 2017: Games and Learning Alliance Conference, Lisbon, December 5-7, 2017 - Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren:
An Analysis of Virtual Loss in Parallel MCTS,
ICAART2017, 9th International Conference on Agents and Artificial Intelligence, Porto, Portugal, February 2017 - Ahmed Khalifa, Mike Preuss, Julian Togelius:
Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games. EMO 2017: 359-374 - Pieter Spronck, Elisabeth André, Michael Cook, Mike Preuss:
Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471). Dagstuhl Reports 7(11): 86-129 (2017)
2016
- Aske Plaat, Jaap van den Herik, Walter Kosters (editors):
Proceedings of the 9th International Conference on Computers and Games CG2016, June 29-July 1, Leiden, Netherlands, LNCS 10068, Springer Verlag Heidelberg/Berlin, December, 2016 - Esther Kuindersma, Jelke van der Pal, Jaap van den Herik, Aske Plaat:
Comparing Voluntary and Mandatory Gameplay,
International Journal of Serious Games, 3(3), 67-83, October 2016 - Deepak Soekhoe, Peter van der Putten, Aske Plaat:
On the Impact of dataset Size in Deep Transfer Learning
15th International Symposium on Intelligent Data Analysis, IDA2016, Poster presentation, 13-15 October, Stockholm, Sweden, 2016 - Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat and H. Jaap Van den Herik:
Rapid Adaptation of Air Combat Behaviour
Conference on Prestigious Applications of Intelligent Systems 2016, August 31 – September 2, 2016, The Hague, Netherlands, 2016 - Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren:
An Efficient Computation Pattern for Parallel MCTS
Extended Abstract, ICT.Open, Amersfoort, the Netherlands, 2016 - Ali Mirsoleimani, Aske Plaat, Jaap van den Herik and Jos Vermaseren:
Ensemble UCT needs High Exploitation,
ICAART2016, 8th International Conference on Agents and Artificial Intelligence, Rome, Italy, February 2016
Also in arXiv: 1509.08434, September 2015 - Michael Buro, Santiago Ontañón, Mike Preuss:
Guest Editorial Real-Time Strategy Games. IEEE Trans. Comput. Intellig. and AI in Games 8(4): 317-318 (2016) - Marlene Beyer, Aleksandr Agureikin, Alexander Anokhin, Christoph Laenger, Felix Nolte, Jonas Winterberg, Marcel Renka, Martin Rieger, Nicolas Pflanzl, Mike Preuss, Vanessa Volz:
An integrated process for game balancing. CIG 2016 - Hendrik Horn, Vanessa Volz, Diego Perez Liebana, Mike Preuss:
MCTS/EA hybrid GVGAI players and game difficulty estimation. CIG 2016
2015
- Aske Plaat, Jaap van den Herik, Walter Kosters (editors):
Proceedings of the 14th Advances in Computer Games Conference ACG2015,
July 1-3, 2015, Leiden, the Netherlands, Lecture Notes in Computer Science LNCS 9525, Springer Verlag, Heidelberg/Berlin, December 2015 - Shoshannah Tekofsky, Pieter Spronck, Martijn Goudbeek, Aske Plaat, and Jaap van den Herik:
Past Our Prime: A Study of Age & Play Style Development in Battlefield 3,
IEEE Transactions on Computational Intelligence and AI in Games, volume 7, number 3, pages 292-303, January 2015 - Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, Jaap van den Herik:
Transfer Learning of Air Combat Behavior,
IEEE International Conference on Machine Learning and Applications, Miami, FL, December 9-11, 2015 - Esther Kuindersma, Jelke van der Pal, Jaap van den Herik, Aske Plaat:
Voluntary Play in Serious Games,
Games and Learning Alliance conference (GALA 2015), Rome, Italy, December 9-11, 2015 - Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren:
Scaling Monte Carlo Tree Search on Intel Xeon Phi,
21st IEEE International Conference on Parallel and Distributed Systems (ICPADS 2015), Melbourne, Australia, December 14-17, 2015
Also in arXiv:1507.04383, July 2015
- Taichi Ishitobi, Aske Plaat, Hiroyuki Iida, and Jaap van den Herik:
Reducing the Seesaw Effect with Deep Proof-Number Search,
Aske Plaat, Jaap van den Herik, Walter Kosters (eds.), 14th International Conference Advances in Computer Games 2015, 1-3 July, Leiden, the Netherlands, pages 185-197, Springer LNCS 9525, Heidelberg/Berlin, 2015 - Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, Jaap van den Herik:
Rewarding Air Combat Behavior in Training Simulations,
IEEE International Conference on Systems, Man, and Cybernetics 2015, Special session on Interaction-Centered Analytics and Design for Human-Centric systems, October 9-12, Hong Kong, 2015
Also extended abstract in BNAIC 2015, November 5-6, 2015, Hasselt, Belgium. - Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren:
Parallel Monte Carlo Tree Search from Multi-core to Many-core Processors,
13th IEEE International Symposium on Parallel and Distributed Processing with Applications (IEEE ISPA-15), Helsinki, Finland, 20-22 August, p.77-83, 2015
2014
- H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat (editors):
Proceedings of the 8th International Conference on Computers and Games CG2013,
August 13-15, 2013, Yokohama, Japan, Lecture Notes in Computer Science LNCS 8427, Springer Verlag, Heidelberg/Berlin, August, 2014 - Ben Ruijl, Jos Vermaseren, Aske Plaat, Jaap van den Herik:
HEPGAME and the Simplification of Expressions,
Keynote at the 11th International Workshop on Boolean Problems, Freiberg, Germany, 17-19 September 2014
Somewhat improved version as: Simplification of Extremely Large Expressions, in Problems and New Solutions in the Boolean Domain, Bernd Steinbach, ed., Cambridge Scholars Publishing, May 2016
Also in arXiv 1405.6369 - H. Jaap van den Herik, Jan Kuipers, Jos A.M. Vermaseren and Aske Plaat:
Investigations with Monte Carlo Tree Search for finding better multivariate Horner schemes,
Invited Paper, Agents and Artificial Intelligence, Revised Selected Papers, ICAART February 15-18, 2013, Joaquim Filipe, Ana Fred (Eds.), Communications in Computer and Information Science, volume 449, pp. 3-20, Springer, Berlin/Heidelberg, November 2014
Also Extended Abstract published in BNAIC 2013, 7-8 November 2013, Delft, The Netherlands - Ali Mirsoleimani, Aske Plaat, Jos Vermaseren, Jaap van den Herik:
Performance analysis of a 240 thread tournament level MCTS Go program on the Intel Xeon Phi,
28th European Simulation and Modelling Conference – ESM’2014, October 22-24, 2014, pp. 88-94, FEUP – University of Porto, Porto, Portugal, 2014
Also in arXiv.org 1409.4297 - Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, Jaap van den Herik:
Centralized versus Decentralized Team Coordination Using Dynamic Scripting,
28th European Simulation and Modelling Conference – ESM’2014, October 22-24, 2014, FEUP – University of Porto, Porto, Portugal, 2014 - Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, Jaap van den Herik:
Improving Air-to-Air Combat Behavior Through Transparent Machine Learning,
Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL, December 1-5, 2014 - Catholijn Jonker, Joost Broekens, Aske Plaat:
Virtual Reflexes,
14th International Conference on Intelligent Virtual Agents, pp. 222-231, August 27-29, Boston, 2014
Also extended abstract in BNAIC 2014, Nijmegen, The Netherlands, 6-7 November 2014
Also in arXiv 1404.3920 - Richard Absalom, Dap Hartmann, Marcus Luczak-Rösch, Aske Plaat:
Crowd-Sourcing Fuzzy and Faceted Classification for Concept Search,
Collective Intelligence 2014, Massachusetts Institute of Technology, Cambridge, MA, June 10-12, 2014 - Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, Jaap van den Herik:
Dynamic Scripting with Team Coordination in Air Combat Simulation,
27th International Conference on Industrial, Engineering & Other Applications of Applied Intelligent Systems (IEAAIE-2014), 1, p. 440-449, Kaohsiung, Taiwan, June 3-6, M. Ali, J-S. Pan, S-M. Chen, M-F. Horng (eds.), Modern Advances in Applied Intelligence, Springer, Heidelberg, 2014 - Ben Ruijl, Jos Vermaseren, Aske Plaat, Jaap van den Herik:
Combining Simulated Annealing and Monte Carlo Tree Search for Expression Simplification,
Proceedings of International Conference on Agents and Artificial Intelligence 2014 (ICAART2014), Angers, France, pages 724-731, March 6-8, 2014
Also in arXiv 1312.0841, December 4, 2013
Also extended abstract in BNAIC 2014, Nijmegen, The Netherlands, 6-7 November 2014
2013
- Jan Kuipers, Aske Plaat, Jos Vermaseren, and Jaap van den Herik:
Improving multivariate Horner schemes with Monte Carlo tree search,
Computer Physics Communications, volume 184, number 11, pages 2391-2395, 2013
Also in arXiv 1207.7079 July 2012 - Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, Jaap van den Herik and Jan Broersen:
Play Style: Showing Your Age,
Proceedings of the IEEE Conference on Computational Intelligence in Games (CIG2013), p. 1-8, 11-13 August 2013, Niagara Falls, Ontario, Canada, 2013 - Mohamed Abbadi, Francesco Di Giacomo, Giuseppe Maggiore, Aske Plaat, Renzo Orsini and Pieter Spronck:
Resource Entity Action: A generalized design pattern for RTS games
Proceedings of the 8th International Conference on Computers and Games (CG2013), 13-15 August 2013, Yokohama, Japan, LNCS 8427 Springer Verlag, Heidelberg/Berlin, 2014 - Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, Jaap van den Herik and Jan Broersen:
PsyOps: Personality Assessment Through Gaming Behavior,
Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG2013), p. 166-173, Chania, Crete, Greece, 14-17 May 2013 and BNAIC2013, extended abstract, Delft, The Netherlands, November 8, 2013 - H. Jaap van den Herik, Aske Plaat, Jan Kuipers and Jos Vermaseren:
Connecting Sciences,
Keynote at The 5th International Conference on Agents and Artificial Intelligence (ICAART 2013), Volume 1, pages IS-7 to IS-16, Barcelona, Spain, February 15-18, 2013